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City 30 - Genetic analysis post 06

It's time for another genetic analysis from Generation 2 of the City 30 norns!

For those unfamiliar to this series, City 30 was a test world for a beta version of the City Norn genome. An extended wolfing run was held in a Docking Station-only world. The wolfing run was stopped at around Generation 30. Using genetic analysis, I want to be able to follow the changes through the generations and uncover a little of what these norns would have been like!

My analysis isn't always spot on so please do let me know if I've misinterpreted something.

That said, let's have a look at...

Generation 2: 002-hope-2xree-zz2al-tnkpv-a2aff

Colour key for mutations:
Negative - Neutral - Positive

Differences from City Norn genome:
Total number of reactions: 3
Total number of stimuli: 1
Total number of genus records: 1 (not shown in this analysis)
Total number of poses: 1
Total number of instincts: 1
Total number of pigments: 2
Total number of pigment bleeds: 2
Total number of genes: 11


Reactions
48 City Norn 35 0 Emb B MutDupCut 128 0 Organ# = 2, 2*Pyruvate + 2*ATP => 1*Glucose + 2*ADP; half-life = 65
48 Mutation 35 0 Emb B MutDupCut 129 0 Organ# = 2, 2*Pyruvate + 2*ATP => 1*Glucose + 2*ADP; half-life = 65

We start with a minor change. This reaction gene, one of the genes that makes up the norn energy cycle, has had it's chance to mutate... mutated. It is slightly more likely for this gene to mutate again when it is passed down to the next generation.

86 City Norn 40 0 Emb B MutDupCut 128 0 Organ# = 4, 1*Energy + 6*ADP => 6*ATP + 1*; half-life = 8
86 Mutation 40 0 Chi B MutDupCut 128 0 Organ# = 4, 1*Energy + 6*ADP => 6*ATP + 1*; half-life = 8

This mutation is another change to the energy lifecycle but it's a pretty scary negative change. This gene converts energy and ADP into ATP and normally it would be functional from birth. This mutation has changed that so that it only begins to function from childhood. ATP is extremely important for a norn's continued existence. It is likely that this mutation caused this norn to die at an early age. :(

345 City Norn 85 0 Emb B MutDupCut 128 0 Organ# = 18, 2*Antigen 0 + 1* => 12*Antibody 0 + 1*Histamine B; half-life = 40
345 Mutation 85 0 Sen B MutDupCut 128 0 Organ# = 18, 2*Antigen 0 + 1* => 12*Antibody 0 + 1*Histamine B; half-life = 40

Another negative mutation here. This gene reacts to the presence of a antigen 0 by producing antibodies and histamine B - in other words, it gives the norn cold-like symptoms and fights off the illness. The mutation to this gene means that instead of functioning from birth, it will only activate in old age. This means that had this norn developed antigen 0, it may not have been able to fight it off.


Stimuli
401 City Norn 15 0 Emb B MutDupCut 128 0 I am travelling (periodic) (23) causes sig=26 GS neu=0 int=0, ,,,160 => -2*Boredom + 2*Tiredness + -1*Coldness + 1*Hunger for carbohydrate
401 Mutation 15 0 Emb B MutDupCut 128 0 I am travelling (periodic) (23) causes sig=26 GS neu=0 int=1, ,,,160 => -2*Boredom + 2*Tiredness + -1*Coldness + 1*Hunger for carbohydrate

I'm going to tentatively mark this a neutral mutation. This gene tells the norn how to react to the stimulus of walking around and the mutation means that the intensity of this action has increased slightly. I'm not sure quite what the intensity does in regards to a stimulus gene though so I'm not too sure how this would affect the norn's behaviour (if at all). Looks like I've got some homework to do!


Poses
613 City Norn 78 0 Emb B MutDupCut 128 0 Pose 71 (Sneeze 1) = 2 3 3 2 2 2 2 2 2 1 1 0 0 1 0 X
613 Mutation 78 0 Emb B MutDupCut 128 0 Pose 71 (Sneeze 1) = 2 3 3 2 2 2 2 3 2 1 1 0 0 1 0 X

This pose gene has had a minor mutation. This means that the pose will be slightly altered but shouldn't make movement more difficult for this norn.


Instincts
496 City Norn 26 0 Emb B MutDupCut 128 0 [03: stim] [Cell 2 (Door)] + [Brain Lobe 255] [Cell 0] + [Brain Lobe 255] [Cell 0] and [Wait] => Cell 0 (Quiescent); unknown = 0.
496 Mutation 26 0 Emb B MutDupCut 128 0 [02: noun] [Cell 2 (Door)] + [Brain Lobe 255] [Cell 0] + [Brain Lobe 255] [Cell 0] and [Wait] => Cell 0 (Quiescent); unknown = 0.

Another neutral mutation. This instinct gene normally guides a norn around waiting at doors when opening them. The mutation has changed how this instinct is activated - normally, the instinct would function when the norn is near a door but I believe this has changed so that the instinct now functions when the norn hears the word instead. My understanding on this is a little limited so please let me know if I'm wrong!


Pigments
370 City Norn 7 0 Ado M MutDupCut 255 0 Intensity of Red is = 128.
370 Mutation 7 0 You M MutDupCut 255 0 Intensity of Red is = 128.

377 City Norn 12 0 Emb B MutDupCut 255 0 Intensity of Blue is = 128.
377 Mutation 12 0 Emb B MutDupCut 255 0 Intensity of Blue is = 129.

These mutations to the pigment genes shown above are minor and would not be noticeable in the game. Every mutation helps the next generation to gain pretty colours though!


Pigment Bleeds
381 City Norn 3 0 Emb B MutDupCut 255 0 Rotation = 128, Swap = 128.
381 Mutation 3 0 Emb B MutDupCut 255 0 Rotation = 129, Swap = 128.

384 City Norn 6 0 Ado F MutDupCut 255 0 Rotation = 128, Swap = 128.
384 Mutation 6 0 Ado F MutDupCut 255 0 Rotation = 128, Swap = 129.

Again, these mutations to the pigment bleed genes shown above are minor and would not be noticeable in the game.


Norn History/Summary
Because we know both parents are Generation 1 City Norns, we know that all changes detailed here are new mutations and not inherited genetics. This norn was born with severe mutations and it is suspected that the norn died at a young age. This norn would have looked like an average City Norn.